They can all be set to zero, making every boat free, or higher, dosen't matter. It is nothing more than a price to buy with.. This may result in a CTD.. And just set up the IXD2 in it's place. There is no slot to re-anable the IXD1. This is nothing more than what kind of layout for the snorkel. Type II dosen't use a snorkel.. Some of you that get this boat, already know that when useing your topedo's and loading them on the weapons menu for this the graphics just seems to quit for no reason..
Who knows why it does. I am going over my own mod to lean it out, fix some issues with it, because it can play all day long, but once you return to base and then go to leave, it CTD. Causing you to have to quit and go back in again. Of course it dose this anyway, but here it is like every time. Anyway, While going through it, who knows, I just might resolve the type 9 issues. I am a type 9 Captain, so if I do find a way to resolve it, I will put that up.
How ever I notice once I go into game the one torpedo store slot is empty and can not hold anything. It may do nothing, but the graphics will no longer quit either. It is the best walk around with out having to hack into dll files or exe files to change things in there.. The zero is the start of that year, the number after zero is just a list number. So the next year will look something like this.. So we are going to do some basic modding to the default game, nothing fancy In order to do this, you need to understand the Flotilla.
The intention is good, just you have to know what is what and how things read out by the game So lets get started This is assign to the 1st flotilla.. Or it will CTD, not work right, or things not showing up or showing up in the wrong places.. Some of you want to change the way torpedos become available. No matter if it is reloacation of torpedo's coming out in year periods that make no sense by default, or to get all the goodies up front right out of the gate..
So we will start with a FAT I torpedo which is a steam powerd torpedo that is released in the year of battery used torpedos.. Many have set up modes for certain release of the torpedos or set up load outs and the game will not work right or CTD. This result is because, when you change a year release, you can not have it on the boat till the fallowing year.
The game can not tell the difference beetween time periods to release it. Lets say I want to put this in with the other steam torpedo which was available since WWI. That is just how old the steam torpedo is.
Just the Germans were better at it, then again, unlike many countries, they put their time and money into it to get better at it.. Even when they were not supose to.. We need to figuer out a date of the release.. This torpedo will now be released in You will need to add this to the flotilla as well as the U-boat.
You can not put this in the U-boat list either. The load out list in is for war start, because the torpedo comes after the war start, conflict, or CTD may happen. Unless the torpedo released in , it can not go on. So it will go on the boat in This will eliminat crashes due to conflict.
You will need to applie this to the flotillas and may have to all of them for all years, pending on what your looking for So we go to the Flotilla. Open the Flotilla. When you start the game, you will have access to the torpedo in October. Sometime the prototype version may not show, it dosen't matter, The torpedo will show up in December.. So this is ok.. Just not the U-boat till Or restart in port. You may leave 5 and come back to 2. Ok, this is going to be fun Let say your this type 9 guy right?
And you go and decide to explore the world of this boat. And you discover That one type 9 has scored more kills than any type 7, and pulled its fair share of the work just the same as the type 7. So now your all excited because this boat is a unknown under dog in a U-boat world of over rated type 7s. And you discover It was a boat in the second flotilla, and the "C" was already being built twords the end of before the type 7C. But the game dosen't have it like that, even the second flotilla is at the wrong location..
And you want to sort this out.. Stop the sadness and grin with a smile. Were gonna do a basic mod of making the type 9 available at war start, and every one built to be released for their years Now there are mods that do have the flotilla correction between first and second flotilla..
If you have done torpedo layouts or have not, you will need to double check year availablity. Remember, anything on the boat that is relesed out before the year set, will cause problems..
This will work also for other U-boat types, but we'll stay on the type 9 instead It seems the only dates you can edit is on these ships is, on ships you added to other countries that do not have that ship by default.. On to the next step Now we have to sort out some things, first you need to go over the list in the Basic. Because now you will be setting what boat becomes available in what year, when doing this, you need to first make sure the torpedos are being set on the boat according to their year before release.
This is importaint. If you set up your torpedos based on the default games release date. You need to make sure it works inside as a load out for the boat of that year or next year. The better torpedos can not be loaded on the boat during that release of the torpedo like I mentioned before. So first sort that out to make sure it is still in contentnuity. Your trying to lower CTD possabilites. Last thing you want to do is start a new game and it crashes..
What I did was, open the modded version of the Basic. Once your done save it. In the modded version of the Basic. As your in a flotilla useing type 9s, the other will apear in the store as it gose along In the default game, some node sensors or devices may not be, so every time you start a game in that year, you always hear that a device was destroyed. If that item is destroyed, it may effect the way the boat works beside being annoying to hear about. Now we need to look at the list. In the list the load out will be for that boat starting january of what ever year.
If the boat is not available in January, dosen't matter, it is the way it is set up. But when that month dose roll up to be available, it will have what ever you had set up in your list.. And if it comes out in the wrong year, there will be problems.. So you figure "well I did sort every thing out, I am ready to go, whats up? So we already know this boat is good to go.. Next boat You can go through all the trouble to adjust this. But remember, the C was laid down to be built in You can still change this if you want, or wait till you really have to..
Because in the flotilla, the IXB has to be your start boat because it comes before , and this dose matter.. Also the IXC will be asigned to the next year anyway. How ever to keep the contentnuity to make sure it dosent crash.. Bet you like that one huh? Time to set up a flotilla Now that mess was over and done with, now we can out the boats in the flotilla to be released according to the year ammo list Remember, we do this just like putting in torpedos. To correct the flotilla types around, we are just going to go ahead and use the simplest.
We will use the First flotilla and make our changes here If load outs and node placement come in the wrong year, you will always run into issues at game start. You already know this when playing a single player game you get the famous "this or that is destroyed" this is why it dose that.
Something in the node slot came out in the wrong year. Some thing have been not added so it is missing, and the game still flags it as destroyed. So watch how you config each boat.. As you know, you do patrols to grid charts. And as you know, when setting the fuel usage to realistic, your boat can not make it to the chart you need to get to.
Why is this? Because the infomation on the U-boats range maybe correct, and the distance to the location maybe correct, but the settings in the sim file are wrong on all boats. The settings in the sim file state the need for range in "miles", and they are set to "killometers" version. And so what on this? If you try to run Silent Hunter III in any resolution above x it will give you a Failed to Initiate 3D Engine error message, or simply not give you any error messages at all and refuse to launch.
There are several solutions to this but the one I'm going to show you is the easiest and quickest method. This item has been added to your Favorites.
Created by. Category: Modding or Configuration. Languages: English. Guide Index. Required Mods. Installing the Mods. We need three mods to get the game properly working in any resolution.
I'd recommend you don't stretch the game more than x or your cursor will keep getting lost off the edge of the screen and the periscope will look stretched. I was wondering how to adjust the graphics settings in the game. The frontend has a horrible graphics adjustment panel, for all intensive purposes NONE.
It's the only really lame thing regarding this game is the lack of a graphics adjustment control panel. It's like the frontend in these terms is for console heads. I have a modern computer with top of the line graphics adapter GTS m and there is no reason the game engine can't be cranked to MAX. Thanks for your help and I looking forward to being appart of this online gaming community. Last edited by Solid-State; at PM. Hey, Poking around the.. Great to see it has MANY elements that affect gameplay that can be adjusted with simple text editor.
Great to see it isn't compiled into some unusable format. I don't see anything related to rendering settings though, just related to resolution. Hi Solid-State, Welcome Aboard! Thread: SH3 Commander basic. Hi, does SH3 Commander have it's own basic. I edited the original basic. If I make the same edits and then launch SH3 as a standalone prog then they work. Regards - Oulton Top Tip " never wash your hair with your hat on ".
Reply Share this post. Depends on: a what version of SH3 Commander you are using; and, b what values you are changing. Pls advise. Thank you for replying, before I go on, please let me explain that I must be one of the worst U Boat captains in the world!
Getting out of the base is something of a lottery,and making it to open sea is nigh on a miracle!
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