Good dexterity is required to get her out of sticky situations, but not all of them involving combat. As in the original game, gameplay is through a third person perspective as if one is looking over Lara's shoulder. In some situations, the camera view moves rather quickly which can be a bit disorientating at first. Combat is an essential part of this game. Nearly every creature you find is out to kill you if you let them.
Human opponents are much more abundant than in the original title. You fight enemies such as the Sicilian Mafia, Warrior Monks, Yetis, and crazed cult members who are also after the Dagger of Xian for their own sinister purposes.
Lara's shooting skills are really handy here, and sometimes you have to think thoroughly about how to dispatch the opposition, both in terms of weaponry and combat tactics.
Fortunately, you can save the game at any time; so if you meet an untimely death, resurrection is only a few keystrokes away.
Gore is at a minimum in this game. Hits are shown by a minimal amount of blood splattering, except when you use a grenade to blow someone to bits.
Letting Lara get killed by falling onto spike traps is a bit bloodier but not by much. Like the first game, there is a training mode set inside Lara's country home, complete with a timed assault course in the backyard.
This mode allows the player to receive voice instructions while practicing the basic control of Lara. A new feature in this sequel is the ability to drive vehicles, including a motorboat and a snowmobile. Rather than generic caves and caverns, real life locations, such as the Great Wall of China, Venice, and Tibet, are used as backdrops in this game. True to the spirit of the original Tomb Raider, the 3D accelerated graphics are really a feast for the eye.
Combat also add up to the excitement, especially when Lara gets herself into a tight spot. The possibility of saving the game at any point improves the playability and reduces the need for cheating, unless the player just wants to browse each level before moving on to the next. Although there is no option to select the difficulty level to control the artificial intelligence of Lara's enemies, the levels are designed so that they gradually become more difficult, thus providing you an opportunity to progressively improve your skill in order to successfully finish the game.
As with the original game, the switch and moving block puzzles tend to become somewhat repetitive as you move along the levels. Puzzles involving various artifacts other than keys are introduced probably in an attempt to alleviate this repetition, but the end result is debatable.
Avoiding traps and figuring your way along the levels by jumping, swinging, and shooting away at human and animal attackers is quite sufficient to keep interest in the game going. Clipping is unfortunately still a major problem.
Lara can sometimes walk through a tyrannosaur or part of her body can disappear behind a cliff or wall. It is still a very good one. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Tomb Raider II. Core Design. Square Enix.
The second instalment in the Tomb Raider series invites you to join Lara as she travels around the globe to retrieve a precious artefact before it falls into the wrong hands. The legendary artefact, the Dagger of Xian, is said to give its possessor the power of a fire breathing dragon. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :.
Publisher: Square Enix. Franchise: Tomb Raider. Share Embed. The lever is for opening a large, wooden door. Instead of just having Lara swim up and pull the lever, she actually swims up to the lever, turns her body sideways and braces herself with her legs against the wall.
Then, using the leverage and strength from her legs, she pushes off from the wall and pulls the lever. It was one of the most realistic-looking moves I have ever seen in a video game. Enough about Lara for a moment. Let's talk about the gameplay.
For those of you who missed the original game, this game follows the same basic formula. You play from the third-person perspective with Lara always in the front and center screen. You will climb, jump, swim, shoot and explore your way through tons of levels. Most of the levels are based on flipping switches and finding keys, which did get a bit old after a while.
It is the old "flip this switch and unlock that door so you can flip another switch to unlock another door" type of game.
That does oversimplify things, but it sums up a majority of your actions. Another thing that the developers need to be commended on is the level design. The first level you encounter has you in a cave, which is where you spent most of your time in the original game. The first thing that came to mind was "lame, more caves. I got real tired of seeing caves in the first game and now I have to work through another game of caves.
The caves make me feel like I am still just playing a game, and keeps it from being too realistic. When Lara started walking around buildings and such, it felt much more realistic. The developers spent so much time making Lara act real, I am glad they took her out of a cave so the atmosphere was more realistic. Another cool new feature of Tomb Raider II is that you can now ride various vehicles.
The first you will encounter is a speedboat. When you jump into this thing and rev the engine, there is no sneaking up on anyone. Every time I went for a ride in it, I laughed and thought Tim Allen would be proud. Lara also gets to speed around on a snowmobile, which is a complete blast once you get the hang of driving it. I really only have two major complaints about the game.
The first is the difficulty of the gameplay. I found myself stuck more times than I care to remember. I didn't die often, but I got stuck frequently. I can appreciate the developers making the game more challenging, but I think they went a bit too far. One example that you will be faced with fairly early on is that you will have to throw a switch, jump in your boat, and gun the engine so you fly over a ramp. Then you must drive the boat up a walkway — crashing through a skywalk — and maneuver your way through narrow canals, making it to the exit before the clock chimes 12 times.
If you don't make it, the door closes and you have to try again. Once you know what you are supposed to do, it is not that hard, but figuring this out was a nightmare. The only thing they forgot to do was make Lara hop on one foot while patting her belly. Without some sort of strategy guide, only the strong will survive. The other thing that bothered me somewhat was the camera angles. This was a problem in the original and it is still a problem in this game.
There were times where the camera was just not positioned correctly, so you couldn't tell where you were meant to jump. You did have a manual camera adjust, but it seemed like when the main camera angle was off, the manual adjust was not much help. This seems to be a problem with lots of 3D-type games, and maybe I should just come to expect this as a side effect, but it still bothered me and it did affect my game on more than a few occasions. The last thing I want to say about the game may not be the game's fault at all.
I had played about 6 hours into the game and just found a new area. It was late, so I decided to save the game and start up the next day. I went to load my game and it said "load successful," but it did not bring me to my game. I checked the memory card and it showed a TRII file, but it would not load. There is always a chance that it is the memory card, but I have NEVER had a problem with any other games not saving data. Needless to say, I was less than thrilled about having to start over from the beginning of the game.
The moral of the story is that I would save to two different cards after I got deeper in the game. Nothing will piss you off more than playing for 16 hours and losing all your info. The best way to describe the graphics would be to say they have been stepped up a notch or two from the original. The cave level looked a little cleaner, but the game really shines when you get into the cities and buildings. Lara looks awesome and I really enjoyed her lifelike animations. All in all, the graphics were impressive and at times incredible.
Tomb Raider II is definitely a great game, but it was just so tough in spots. I fear that many gamers will tire of getting stuck all the time and not want to continue. There is so much to see and do in the game that this is a shame. The switch flipping does get old, but the explorations and animations make up for it. Don't bother renting this game, because you will never finish it in a weekend.
One more thing: Lara is not real, so stop your drooling! Join the female Indiana Jones Laura Croft once again in an adventure that takes her to the ends of the Earth and beyond in Tomb Raider 2. This time Lara will delve into a tomb beneath the Great Wall of China, a mansion in Venice and a wrecked ship.
Unlike the first game, some levels will be set outside. New weapons and even more treacherous enemies and animals are to be expected this second time around.
Lara will also be able to perform new moves, like climbing hand-over-hand up sheer cliff walls. Everyone's favorite bit gun-totin' babe, Lara Croft, is back for more action with this sequel to last year's hit. The game's early in development, but it will feature new weapons, new character moves, and stages that take place in the great outdoors. These screens show some fast-paced excitement-let's hope the final game's that way. Last year Eidos Interactive opened its Tomb and struck serious pay dirt.
Tomb Raider II is being developed by Core Design programmers of the first Tomb Raider game , and the Design boys continue to make Lara look like a dream even as she battles rendered 3D nightmares. TR fans will play via the same behind-Lara views, and in the prelim versions, the camera still tracked automatically, so you may encounter those famous off-screen Tomb Raider firefights.
They say if it ain't broke don't fix it, and Eidos and Core certainly seem to agree. In TRII, the gameplay enhancements are few, but with one major addition: Not only will Lara retain her outstanding multidirectional leaping ability and all her other moves including extensive underwater swimming , she'll also be able to scale walls vertically and laterally like a rock climber.
In the original Tomb Raider the monsters and bad guys were mean but their in-game population was lean. In Tomb II, there will be a population explosion! Lara will face a horde of foes who are human, animal, and Animals include leopards, eels, sharks, and giant spiders. The whatever? How about the Yeti abominable snowman and humanoid reptiles? In order to beat these beasts, Lara will pack major firepower.
In addition to her standard pistols, she wields dual machine pistols and double Uzis, too. Lara also has a special treat for underwater foes: a wicked harpoon gun. But when the going gets really tough, she goes military with an Ml6 automatic rifle or a grenade launcher.
So far, Tomb II looks like a can't-miss opportunity for Raider fans who crave brain-rattling puzzles and finger-spraining shootouts. Looking for adventure? Once again, prepare to enter the Tomb.
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