It's a phenomenal system, especially since anyone who has ever played a standard football game will need some adjustment to this new control scheme. In most cases, the movements you make to perform an action in the game are completely intuitive. To snap the ball, you flip the Wii Remote upward with a quick snap. To pass, you simply press the button of the desired receiver, and flip the remote forward in a passing motion.
When you're carrying the ball, the Nunchuk acts as your body, while the remote acts as your arms. What this means is that by tilting the Nunchuk from side to side, you'll juke in the appropriate direction, and by tilting the remote from side to side, you'll perform a right or left stiff arm. Basic tackles are handled by simply running into other players, but you can level them with big hits by holding down the Z button and pushing both the remote and the Nunchuk forward.
Kicks are handled by simply swinging the remote upward after pressing the A button to start a kick. These are just the basics, mind you. There are tons of motion-control moves to be found here, including moves for lead blocking, catching, swiping at the ball, and pulling off various presnap offensive and defensive moves. It's a complex system, but many of the moves are so easy to use that it becomes second nature after a couple of games.
For instance, even though it might seem counterintuitive to use the D pad for receiver assignments, it's just as easy as it ever was with the normal button assignments in other versions of Madden. The running moves are fantastic and feel completely natural. The timing's a bit tricky in the early goings, but once you get a feel for it, it works like a dream.
Even better, the game actually brings up icons to signify when you're doing something right or wrong with the running controls.
If you're too late for a stiff arm, it tells you. It also occasionally pulls off a "smart" move for you when it thinks it feels a tilt but you haven't necessarily moved the controller over far enough to pull it off right. Some of the new control systems can be a bit complicated, but many are quite intuitive. That's not to suggest every move is perfect. Defensive moves don't always feel like they're registering properly, especially the big hit move, and trying to figure out the timing for a manual catch for an interception while playing on defense is an exercise in futility.
The game also doesn't quite overcome the hurdles of mapping pre-snap controls to this controller. To do just about any of these, you have to point to a specific player on the field, and then a rather crazy map full of control options pops up.
It's easier on offense, since you can dictate when the ball is snapped and take your time a bit more to sift through the options, but trying to pull off functions like the defensive playmaker controls and line shifts can be a bit of a rush job with this interface, partially because of the long list of functions, and partially because the remote pointer doesn't always go where you want it to go.
There's also a bit of weirdness with kicking from time to time. Getting the timing down for kick power doesn't take long to figure out, but the controller also tracks the angle slice, so if you have the controller turned too far one way or the other, you'll send it in weird directions. However, even when you think you have it lined up perfectly, you'll sometimes get a phantom slice that shouldn't be there.
These issues aside, Madden NFL 07 plays wonderfully. Despite the initial learning curve, it's an accessible game of football overall, and it doesn't sacrifice any of the depth of the other console versions. The full playbooks are there and are sorted in the usual way, but there's also an update to the "by play type" playbook system included for newer players who don't know what an I-formation or a zone blitz is.
This new system specifically categorizes plays by easy-to-use terminology, like "long pass," "inside run," or "deep pass D. Ultimately, both casual and longtime players will be able to find something to suit their needs, and with all the tutorials on hand and the largely responsive controls, just about anybody who likes football ought to be able to have a great time with it.
If you're familiar at all with the recent entries in the Madden series, you'll find every feature you've come to expect in Madden NFL The franchise mode is mostly untouched from Madden NFL 06, with all the usual bells and whistles, such as the Tony Bruno radio show, newspaper headlines, minicamp games, owner mode, and the like.
The one new addition to the package involves rookie scouting. However, once they got past the controls and the frustration of losing , they started to get into the swing of things, the annoyance factor was quickly forgotten in the face of the incredibly fun controls.
Likewise, the controls can be a bit sketchy at times. While I mentioned above that performing a field goal is awesome, what I neglected to mention is that it can also be frustrating. Since the angle and power are determined by the Wii's motion, an occasional misstep can cause the kick to execute with minimal power or cause it to go flying off to the side. While these problems can almost be attributed to player error as much as problems with the game, it is still frustrating to miss what should have been a game-winning kick.
Beyond the new controls, Madden 07 is not overly different from its Gamecube counterpart. The popular Franchise mode returns without any significant changes from the previous years. You take your team through the hustle and bustle world of football, with everything that involves.
In all honesty, it sometimes feels like the actual game in the least important part of Franchise mode, between recruiting rookies, developing your players and running the franchise, it's amazing you have time to play some football. Likewise, the Superstar mode makes its less-then-triumphant return from Madden 06 and with few of the issues fixed.
While creating your own player and taking them through a career is a great concept, what actually goes on behind the scenes may have been best left there. The interviews are tedious and rarely make sense with how you perform in game, the countless menus and pointless details just seem to clutter up the time between actually doing anything fun.
While it may be enjoyable for those who wish to vicariously live through their in-game avatar, it's just a bit too repetitive and dull for my tastes. Graphically, Madden 07 is just slightly better then its Gamecube counterpart.
While the graphics have been upgraded, the entire Wii experience just feels a bit dated. The textures are poor, the animations are a bit jerky at times and there is just a strong emphasis on gameplay over graphics.
While this isn't a big problem for me, a number of my friends commented on how dated the game looked when compared to the next-generation versions.
While it may seem an unfair comparison, those who purchase the Wii version must be certain they know what they are getting: A significantly better version of the current generation Madden.
The same can't really be said of the audio. I'm not Madden's primary audience and it shows. Rarely have I been more eager to mute a game then with Madden The same quality football is present, as are some of the negatives, including in-game ads, a soundtrack that promotes real bands, and the availability of some unsportsmanlike moves.
However, this version puts the Wii remote controls to very good use. Young players and those not familiar with the series may be drawn to the ease of the new controls, but the game still features a complexity that may challenge those players.
Add your rating See all 3 parent reviews. Add your rating See all 6 kid reviews. MADDEN NFL 07 for the Nintendo Wii gives players the ability to control their representative on the football field by mimicking some of the real motions they might perform if they were playing football.
Beyond the new controls, players will find a very similar game to the versions released earlier on all major consoles. The game sports the same modes: practice, single game, franchise, and a career mode focused on playing one position. The addition of the Wii remote controls to the Madden mix is one of the most exciting developments in sports games in some time. To be sure, some controls work better than others. Offense is a breeze, but defensive controls, which have never been a strong part of Madden games, can feel sloppy.
Returning, too, are some annoying parts of the series, like a handful of unnecessary ads from companies like Sprint, and an intrusive soundtrack trumpeting real-life songs. The only major feature lacking from the Wii version is an online mode; Madden veterans who have played other online versions may miss being able to challenge real people over the Internet.
But Madden NFL 07 for the Wii does have a few brand-new multiplayer modes -- the standout is a stellar two-on-two game that many people may remember from the school yard. Families can talk about what makes a sports video game fun. Does moving your body help draw you into a game? What makes a football game interesting, the on-field play or details like real players and a focus on business elements of the game?
Families may also wish to discuss the importance of good sportsmanship. Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners. See how we rate. Common Sense Media, a nonprofit organization, earns a small affiliate fee from Amazon or iTunes when you use our links to make a purchase. Thank you for your support. Our ratings are based on child development best practices.
We display the minimum age for which content is developmentally appropriate. The star rating reflects overall quality and learning potential. Learn how we rate. Parents' Ultimate Guide to Support our work! Madden NFL 07 Wii version. Great new control scheme puts you in the game. Rate game.
0コメント